Games om geleidelijk te werken
Eerst leren stappen, dan pas leren lopen. Geleidelijk aan de moeilijkheidsgraad opbouwen, helpt leerlingen vooruit. Games kunnen hierbij goed helpen!
Wanneer je games in de klas wil gebruiken om een geleidelijke opbouw te verzekeren, kan je gebruik maken van onderstaande lesstructuren. Elke hoofdkaart geeft aan hoe je les is opgebouwd en waarom je ervoor zou kiezen. Laat je inspireren door deze hoofdkaarten, en ontwikkel vervolgens je eigen les met je eigen leerinhouden op basis van deze structuren. Is dit toch nog wat vaag? Per hoofdkaart vind je bij de lesmaterialen ook gelinkte praktijkvoorbeelden ter inspiratie (we noemen ze ‘lesfiches’).
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A motivating entry with games: Lesson structure A
If you want to use games in the classroom to motivate your students more, you can use this lesson structure. This card shows how your lesson is structured and why you can opt for this lesson plan.
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Working with the same game for a long time: Lesson structure I
If you want to offer a larger body of learning content with a game, want to work in an integrated way or want to connect with the environment of the students, you can use this lesson structure. This card shows how your lesson is structured and …
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Different assignments in competitive group work: Lesson structure J
If you want to use class games in a competitive group work , you can use this lesson structure. This card shows how your lesson is structured and why you can opt for this lesson plan.
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Game.Learn.Grow: Video tutorial getting started with games in the classroom
Using digital games in the classroom increases the motivation, engagement and productivity of your students. Yet few games are used in Flemish classes. It is therefore not always such a simple task to integrate games into your lessons. On the …
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Game.Learn.Grow: Getting Started with Games in the Classroom Tutorial
The use of digital games in the classroom increases the motivation, engagement and productivity of your students. Yet few games are used in the Flemish classes. It is therefore not always such a simple task to integrate games into your lessons. On …
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Logical and algorithmic thinking: Lesson 1.7
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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