Sleutelcompetentie: digitale competenties
De eindtermen onder deze sleutelcompetentie zijn op drie bouwstenen gebaseerd.
De eerste bouwsteen zet in op het beheersen van basisprogramma’s om te creëren, participeren en interageren met als doel jongeren op een efficiënte manier met de desbetreffende technologie te leren werken.
Basiskennis informatica
De eindtermen die onder de tweede bouwsteen vallen, focussen op basiskennis en vaardigheid op het vlak van informatica. Leerlingen voorbereiden op een leven en loopbaan in een snel evoluerende digitale wereld noodzaakt dat die leerlingen de onderliggende werking van digitale infrastructuur en toepassingen begrijpen en leren programmeren.
De laatste bouwsteen zet in op verantwoord, kritisch en ethisch omgaan met digitale en niet-digitale media en informatie. Een belangrijk aspect hiervan is dat leerlingen met portretrecht, intellectueel eigendomsrecht en licenties omgaan en het toepassen.
E-identiteit en e-reputatie
De manier waarop de digitalisering van informatie en communicatie het leven en de relatie met anderen beïnvloedt, heeft namelijk ethische, sociale, juridische en economische aspecten. Het beheren van de e-identiteit en e-reputatie zijn daar een belangrijk onderdeel van.
Meer informatie en lesmateriaal over sleutelcompetenties
16 sleutelcompetenties vormen de basis voor de nieuwe eindtermen. De eindtermen worden geformuleerd in functie van deze sleutelcompetenties en niet langer in functie van vakken of leergebieden. Klik door voor heldere informatie bij de competenties.
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Key competence digital competences: Audiovisual teaching material
This page contains films and audio fragments to work on the key competence digital competences.
We show you relevant audiovisual collections, audio fragments and videos for each building block on The Archive for Education, selected by our editors of …
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Control a robot dog using OctoStudio
An inspiring video idea. Control a robot dog with Micro:Bit mounted using OctoStudio and MicroBlocks .
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Using generative AI safely and responsibly: Toolkit for the classroom
This toolkit, developed by Microsoft, is designed for teachers who teach students aged 13 to 15. It aims to introduce generative AI in an accessible way and build awareness among young people by illustrating the risks to safety and mental …
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Create a 360° tour with Xerte: Step-by-step plan
With Xerte you can create interactive 360° tours. A 360° image forms the basis of the tour. You can link another 360° image to this, so that users can, as it were, move around the location.
You can also make each 360° image interactive …
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Translanguaging in group work
Short video report on how you can allow your students to use their home language during group work.
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The life hack: Writing and speaking assignment - Campus Nederlands 2
This language task (partly made in Canva) around the lifehack is based on lesson 47. The students work in different phases, where writing and speaking skills are assessed. Collaboration and digital literacy are also discussed.
The first part of the …
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Code City: Coding Lessons
Coding and computational thinking are the skills of the future. By coding, children learn to understand the digital world better. They learn to think logically, gain better spatial insight and solve problems. A good dose of creativity comes in …
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OctoStudio: Video step-by-step plans and project ideas
With OctoStudio you can create interactive animations and games on your mobile phone or tablet. Take photos and record sounds, bring them to life with coding blocks and send them to family and friends. On the video channel you will see all kinds …
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CLIL Connect Conference: Save the date
Discover the power of connection in education at the CLIL Connect Conference.
Are you an education professional or researcher in CLIL and multilingual education? Then this is your opportunity to connect, learn and grow. From the North Sea to the …Translated by
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Emailing and Email Etiquette: Course
Course on how to correctly compose and send e-mail where students must take into account the guidelines of netiquette. The most important guidelines can be found on a poster that you can hang up in the classroom.
The following objectives are covered …
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Dealing with misleading information in a media-wise manner: Group task
A guideline for students to successfully complete a group assignment on misleading information. The students investigate a form of disinformation in groups.
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Explore OctoStudio: All kinds of ideas
Here is a collection of ideas for creating and coding using OctoStudio. Discover different ways to combine code with everyday materials as tools. Some are full-fledged projects, others are little sparks to spark your own coding creativity.
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